Just found a piece of concept art I think would make a cool character. I got permission from the artist (www.tasmediafile.com) to replicate it. Check out his site, he's got a lot of cool work, but the piece I'm working on is this one: http://www.tasmediafile.com/concepts/nustrogg.jpg
It took me a good long while to even think of how I would start, whether I should just get a human mannequin in position, then make all the hard surface and sculpt the organic part to fit, or should I do it vice versa and have the hard surface fit a (mostly) completed sculpt. I decided on the latter and started sculpting. I originally made a shape entirely of ZSpheres, but I didn't like the loops it was giving me for the head and hands. I chopped them off and replaced them with base mesh hands I'd already had. I'm shooting to sculpt a decent normal human form first, then mess it up and make it "strogg-like" later. I've already started stroggifying the head, since the base was pretty close. With that in mind, here's what I've got after a few hours of sculpting:
