Tuesday, February 15, 2011

Medieval Armor Stand

Can't tell you why I made this character other than I did. But I can tell you I learned a lot about integrating hard surface modeling into characters. This character was modeled in Maya with the occasional exporting to ZBrush for easy proportion tweaking. I started with a mannequin base for general proportions and built all the armor from there. He's using a 1024 square map (diff, spec, norm, mask) and comes in at 5384 tris including his sword. He has all the loops to be pretty well deformable, and I had no trouble moving him from his A-pose to his current stance. Final renders done via 8Monkey Labs' Toolbag.