I'm still trying out different workflows to see which one I like best. This time, I'm going to take the block out full character model I made for Game Production class (February '10) and the bust block out I made for Game Cinematics class (June '10) and use those as starting points. They aren't perfect fits, as the full body character is overweight and the bust character is female, but the wireframes are all there. With some minor ZBrush tweaking they should work just fine.
Here's a screenshot of what I'm working with and the police officer uniform style I'm going for.
(above photo taken from http://cdn.buzznet.com)
**This brings me to a good point - I credit people I snag images from, and you're welcome to snag mine as long as you give me credit. Thanks.**

