Wednesday, April 21, 2010

Finished in ZBrush

Another post for today. I got my ZBrush work all done finally. I think this was the fastest character ever. I kinda feel like I should have spent way more time on him to make him mega-awesome, especially in the folds. I feel like they are kind of just thrown on. But for the time taken it looks alright. I did all the clothes today in about 6 hours. Pathetic compared to the pros, but alright for me for now.

The next step is retopo which I covered in the post below, but I got a twist thrown at me. I'm trying the plugin Nex. I heard about it on a tutorial somewhere, and it looks awesome. I've figured out what I need from it (the quad redraw tool), but it's a whole modeling revamp for Maya. I've noticed it broken my edge selection - I can't select more than one edge loop at a time anymore - but it makes up so much more that I can't care.

Anyway, here's a screen cap of the final ZBrush model. I'll post some screen grabs of the game res tomorrow.