Monday, April 19, 2010

Beginning Cast Away Character

Picture time. I got the rig all done. Today I put in the foot roll like I thought I was going to do last night. Sleep deprivation from drill caught up to me, and I passed out before working on the project. Here it is now though. I added a hip adjustment control so I can adjust the hips without moving the whole upper body. I also added finger controls via set-driven keys. The art team convinced the programmers to let us have three more bones, so now he has two eye bones (one for each eye) and a blink bone (one bone in line with the eyes in the center of the face to control the blink). We argued that since the camera is not locked to the rear of the character, the player could spin the camera and zoom in on his face. Our characters face would look pretty 'dead' if he never blinked or even moved his eyes. Score one for the art team.

As promised, pictures.